Yo, what's going on, guys? Today, let's talk about the new game released last week, 'Far Cry 6'. If you already bought it, it does not matter this article will help you to review and understand this game. If you want to buy it but not yet, this article will help you preview this game clearly, must-read before you buy.
Let's go now, as usual. It's me, your old friend, and we're talking about "Far Cry 6." This is the newest "Far Cry" game after taking two years off. "New Dawn" was from 2019, a spinoff of "Far Cry 5" from 2018. So in this, it's a big new world, new setting, new story, this time based on a modern-day revolution in a fake Cuba on an island nation called Yara. This is very much more "Far Cry." It's a big, huge map, a bunch of things to do, and an iconic bad guy. We should address this right off the bat. This doesn't reinvent the "Far Cry" formula, and even though it doesn't, it's an enjoyable new one, thanks to a couple of things that emphasize the craziness. If you're already over these games or you're burnt out on them, this one might not change your mind. Still, if you can't get enough of this stuff, or maybe you skipped a "Far Cry" or two, you'll likely have some fun here, and it did end up warming my cynical heart. Now the housekeeping.
This game is out October 7th 2021, and we've been playing a review copy of the game for a few days now. And just so you know, this footage was captured on an Xbox Series X, and it's spoiler-free. Everything you might see cutscene-wise is like from the first hour of the game. So right off the bat, stop me if you've heard this one. You start the game on a smaller island, kind of like an intro tutorial island that you'll spend two or so hours in. You'll learn the basics, you'll get the gist of the plot, and then you set out on your adventure. You are playing Dani, and you get to choose between a male or female version of the character. Both are fully voice-acted, interesting, and pretty cool characters you get to see and hear, both in cutscenes and third-person hub sections of the game. You get wrapped up in a revolution and a band of guerrilla fighters who aim to take down the evil fascist dictator Anton Castillo and his brutal regime.
Now, Giancarlo Esposito plays Anton Castillo so that you might know him as the bad guy from everything. And we once again get an iconic villain here. Once again, you'll probably wish you see more of him throughout the game, but he's decent, a little generic at times, but I warmed up to him after a while. There's some intensity to his focus on creating the perfect place in such a brutal way. But the dynamic with his young son he has at his side is pretty interesting. It's a nice little shake-up from the usual solo big-bad-type thing they usually do. Now, believe it or not, having a voiced player character that you can see stole the show here for me. Dani is excellent and a little crazy in the right kind of "Far Cry" way, and you can make them look pretty damn cool, too. Dani and some of the main crew were the real standout characters, but it is the typical setup here.
There are multiple regions, each of them led by crazy lieutenants of the main bad guy. They're not as memorable or standout as "5's" sub villains, but the world-building is kind of cool, with this whole company element and all that. You venture across the different chunks of the map, conquering your way throughout, clearing the map, and turning it towards the good guys. There are, of course, enemy bases to take out, and once you wipe everyone out, you're, of course, treated with a cutscene of your people moving in. There are also anti-aircraft gun bases. While they're around, you can't fly in certain vehicles, so blow them up, and you're free. There are also road checkpoints to destroy and billboards and posters to deface and burn as well. Believe it or not, there's an excellent emphasis on fire in this game. Every "Far Cry" game at this point now has an obligatory sequence where you burn down a field of something.
Still, the way it's done here and the way it's set up in the plot is a little bit more interesting. It's not as crazy fire-driven as "Far Cry 2," but it's worth pointing out. Where was I? You're gathering resources to improve your weapons and clothing, buy more, and establish your home base. The game features multiple home-based hub areas that you can walk around in the third person. You can find stuff. You can upgrade or swap your weapons here. You can get missions from characters. You can search for a co-op partner. You can engage in sub stuff. There's some mini-games, some of them surprisingly weird and fleshed out. I'll let you discover them for yourself. But you can also, at these bases, send dudes that you recruit out on missions to get more resources and staff to spend.
This is done through a menu with a success/failure percentage rate. You've probably seen this in other Ubisoft games. There's also an aspect of base building adapted from "Far Cry: New Dawn." It's a bit simplified here, but you collect stuff to spend at one of the base camps to build new buildings, giving you different benefits, like say, for example, create a food chef area and get access to the ability to make special food buffs to improve yourself temporarily, that kind of stuff.
All of the stuff I mentioned, like having a massive map filled with things to do endlessly, all these boxes to check off at your hubs, after playing every "Far Cry" game, I'm pretty tired of the same old stuff here. Some people don't mind, though. Some folks can grind these games out for months and have a lot of fun. I did that for a lot of these games, but I'm over it now. Not all of the open activities are dull. I like the treasure hunts a lot, and a couple of Yara stories throw you in different situations. But I think you might have fun because what saved this one from just another open-world Ubisoft "Far Cry" fatigue is just the moment-to-moment fun.
The action is a little crunchier, the big story moments are more attractive, it's always a bit more chaotic, the new abilities are fun, and the environment is relaxed. I love the return to a more tropical setting, straight up. It feels like we're back where "Far Cry" truly belongs. There's a lot of great opportunities for high-flying stunts and fun boat chases, and sneaky spots. "5" did a perfect job at letting you stumble upon stuff. It was extraordinary, and it's not exceptionally handled the same way here. It's a little bit less moment-to-moment stumbling upon cool things or following a random trail to a secret, but where there is stuff here, it's perfect. The game is filled with hidden guerilla paths that take you off the main road that is useful, and flying through them on horseback or a breakneck speed on a quad, hitting some sweet jumps along the way makes getting around on the ground way more fun than usual. Oh, and then there's the whole city section, which also feels very different for a "Far Cry" game. They don't typically get dense settings, so it's a nice change-up, only if it's locked away for a bit. Now, gunplay and action, as I said, is a lot more fun because you have a ton of different tools, all types of throwables and grenade types and gadgets to unlock, and some good guns. Shooting still feels friendly and raw, and aggressive, and the game has some solid weapon types. There's a lot of them, and you're going to be finding cool stuff all the time. They do have rarity levels, and some have unique stats or special abilities.
Still, it doesn't turn into a looter shooter or just a "Borderlands" gun fest. It's a bit more low-key, and you're not always just gun hunting. It's just right. I found myself finding the right gun and sticking with it for a while, slowly tweaking upgrades here and there. There's a good amount of customization, and some of the guns you find are nuts, like a weird revolver with a shield, a fire pistol, a nail gun, a homemade flame thrower. Couple this with the Supremos, these are backpack gadgets with limited use, and they can change the tide of a fight. There's an AoE flame attack one, an EMP knockback one, one that shoots a bunch of rockets, which, I'll be honest, is kind of hard to beat, and a weird one that shoots out canisters of the regime's poison gas, which I liked. These attacks are on a meter that fills back up more quickly when you kill bad guys, so it can make for really changing up the gameplay flow sometimes for a "Far Cry" game. Run here, headshot some dudes, throw a Molotov, the fire spreads and kills three other dudes, shoot a cage that was holding a crocodile that jumps out and eats a dude's face.
Then, you still need some more kills to fill that meter, so use your homemade nail gun to shoot another dude in the head, and then you launch your Supremo and shoot rockets and blow up a tank, and then do it all over again, multiple times in one shootout, and it's satisfying. And, of course, you have very cool little animal sidekicks, like a killer crocodile or an awesome little dog named Chorizo. He's my favourite. The AI in this game, though, is remarkably dumb. When you have to escort a companion or a rescued prisoner out of a particular situation, and there's a fight happening, God helps you. It's a mess. The enemy AI is very awkward and sometimes easy to fool, but also, like a lot of the other "Far Cry" games, they manage to be crack shots. So the game can be friendly and challenging. So with all this craziness, when it's good, it's good. "Far Cry 6" does an excellent job of making it feel enjoyable and exciting moment to moment, even if I might be tired of some of the loops. The game as a whole feels like a mashup of some of the best "Far Cry" elements and a dash of "Just Cause," from the revolution elements to just lots of aerial craziness. They give you a wingsuit almost at the start in this one, and vehicles overall feel faster and a bit snappier.
Now, two things I miss. Hunting is still here, but it's not as deliberate as it used to be, and there aren't any excellent kill or skin animations. Also, there aren't skill trees this time around, which I miss. Many of the abilities, the primary skills you automatically have, and some other stuff are tied to high-level clothing items. A lot of the clothing you equip gives you boosts and advantages, and it's a decent system. You find some cool stuff. A lot of it looks great and fits in with the world, like with the guns, and they don't overdo it. It's just the right amount of stuff they dole out for you. And even if some things are changed and are missing, some cool things are back, like the over-the-top stupid healing animations. Your character will chug some tequila or snap their fingers back into place, and then your health bar goes back up. Why not? I love it. You feel like a murder machine in this one. And with some good action, some good music and vibes, exciting characters, and some big main-mission moments, I can forgive the fact that I'm a little tired of the "Far Cry" formula because they double down on the fun and crazy.
I found myself wanting to keep playing, not to mention there's an excellent photo mode, and of course, co-op, which is a welcome feature because I know some people enjoy exclusively playing that way. Longtime fans will be bummed, of course, that there's no map editor to this time around. Still, even without that, this game does feel like genuine "Far Cry," like I said earlier, tropical chaos, explosions, fire. It reminds me of the old games. Like a lot of recent Ubisoft games for me, you'll know if you watched my "Before You Buy" videos on "Watch Dogs: Legion" or "AC Valhalla," there's a lot of good and evil in here for me, but with "Far Cry 6" precisely, I'm leaning towards good. It's pretty fun. It's also really gorgeous. I will say, on Xbox Series X, the cutscenes look kind of rough. The characters look not so great.
This game just dropped, so if you're jumping in, I'd love to hear your first impressions. But when you're in-game, and you're looking at a sunset or the horizon line and the colour palette of the ocean and the trees, it's top-notch stuff. But anyway, that's a "Before You Buy." You know how this goes by now. I give you some pros, cons, and personal opinions, and now I want to hear yours down in the comments.