Hey, guys, I thought it was appropriate that I show you guys, how I made my model and equip you with the tools to learn how to do this completely on your own.
To get started over here let's take a look over at the VRoid Studio home screen, you can see that it actually is in English, despite being a Japanese program, which is a big big plus for us western Youtubers starting off.
If we just scroll down, we can see a whole block of different previews of some of the things you can do with VRoid. And then right here we can download the neutral version which is still in beta form. This is updated quite often so make sure you're always checking back or staying up to date on the VRoid Twitter so that you know when new updates do come because they're always adding crazy new features each time. I do have a Windows PC, so I'm gonna download the newest version.
Here I went ahead and opened up a project file for one of my neutral commissions that I did. I think she turned out super duper cute. And I think it's a great example of all the different things you can actually do the theory studio.
So I'm gonna go over some of the basics of VRoid Studio, but then I'll kind of give you an overview of what I did for this model. Stick around to the very end to see how I can make something. Here's the basic default model that you start off with. It is a blank slate. I'm just gonna walk us through some of the basics here.
Starting with the face editor, you can go in here and do all or just select any of the things in particular that you want to do. I'm going to start with all. Zoom in on the face and you're going to realize that VRoid works very similar to sims where I can literally adjust the different facial features, size them however I want. There's a lot of great control.
Before I go any further, you can only go up into the end of the slider. But because you can type things in here, I can actually type in something more like five and then it goes over the top with whatever that slider is supposed to do. So a lot of the time this creates some kind of clipping and different stuff like that. Doesn't necessarily look great, but for anything that you have, you can always do negative or over the top positive with it to get some really interesting results.
Then, if we hop over to the textures, you can see that we actually have these patterns on the right of the screen. And you have all of these brushes that is pretty much just like photoshop that you can use to directly edit the different textures.
The red one is for her tongue, we are not going to be coloring any tongues today, unfortunately. That's kind of a last resort thing here. But one of the important things is face skin, so if I come over here, you're going to see this very terrifying skin mask here.
And you can edit different things with it. If I want to go ahead and let's say like I wanted to add some blush. I can bring out this brush, then if I put symmetry on, I can draw on both sides, and do some cute blush.
Then you have some different things that you can do after that. You can use the opacity of the brush width of your brush here, but then I can actually change the opacity of the whole layer, so I could make a nice little cheek blush effect.
If I wanted to add another layer like I usually like to add some cute little shines, then I could go back I can use the shift key to drag over to wherever I want to be. And then I have a white selected. And I can make some cute little shiny guys right there. Add something super cute. You can do the harder brush if you prefer that. And get really tiny some nice little sparkles.
So that's just a sample of some of the things you can do. You can obviously go in through all of these different things and add your own textures to them. I usually recommend actually going into photoshop. Want to do is actually take the default image, and then you're going to right-click it → Export, and then you can export the file and then load it into photoshop, then you can edit it so your heart's content and get some really cool effects that way, since you are limited here in VRoids, only all the different tools you have on the right.
If I right-click on these layers I can do different things to them like naming them. But I can also toggle the visibility off and on. So I'm just going to do that with these for now, since we don't necessarily need some pink blush or highlights on this kind of boring model here.
Then jump over to the body editor. This one is pretty much exactly the same as the face editor where you just have all these different options. You can do each of them individually or you just do all of it and you can do some pretty crazy things. But usually it's better to keep it simple and you can just do like your legs, make them nice and long. Or you can do the boobies or you can make her shorter if you want. There's also fun things to experiment around with.
If I go over the textures here. I'm going to click on default image. The base model below here where I would do things like socks. You could just color it. So as long as you keep the base color white for any of your textures, the texture is going to show exactly as is, but if I come over here and change the base color to something else, you'll see that it actually tense the entire texture itself. So usually it's best to keep those on white completely.
Then, if you want to change up some of the shading, you can do with the shade color. I like to play around with this quite often especially with the hair and you can do really cool effects.
So now let's hop over to clothes. Clothes is the fun part. It also is a very terrifying part. I can do a T-shirt, or I can do a coat. You have all these different features that you can actually change on.
The clothes itself kinda like you did with the different body parts before. I can do things like this shoulder puff, I can pull it out and poof. Then I can get the hem crease to go more in. You can do things same with the pants. You can do different kinds of shoes, accessories.
I'm gonna get rid of this accessory. There's not a lot of accessory features right now, but that's something that'll hopefully come in the future here.
So now the fun part is when you go into texture, and that's how you make the really cool stuff in VRoid. The different cool like clothing things. So I've got my texture here for the clothing and if I go to default image.
How you can turn something like this into something totally different, like the shirt that I'm wearing, right now. It is by literally going and erasing the texture itself, and again this is so much easy to do if you just have photoshop. But I can change the different links or if I wanted to get rid of the sleeves.
But all of this different stuff is customizable, you can change all the colors if you put in photoshop. you can put logos on it. It's really, really customizable and great if you don't have any 3D modeling experience.
Now it is the part that scares people away the most, and that is the hair editor. I'm gonna give you a little rundown of some of the things you can do but I'm not gonna go too much in depth.
Just from a basic understanding, you have your presets which you probably won't need when you're starting off. If I click on my base hair over here, you'll see it's literally just her scalp.
Let's say I want to have her some green hair, so I'm gonna make that green. I'm gonna take her shade color, make that green with the dropper tool and darken it. Just a bit here. Then I'm gonna add something called a freehand group. A freehand group is literally how you're going to draw the individual hair strands on your model. The procedural group is when it literally spawns these hairs on it for you, but I don't know a single person that actually uses this, it's kind of useless. It's better to just draw them on yourself genuinely.
You can see that there's a bunch of these little green dots everywhere. It's basically going to act as the guide for my hair. I can do the mirror option and it'll mirror what I do on both sides which is obviously very, very handy.
Then I'm going to add a regular freehand group again, but you'll see if I have. This one selected, I can do add freehand group, and then it stays just the same. If I pick the brush tool, and I can draw on some separate hair. I always start with the bangs. I take the mirror tool off, and then you can just very easily draw things on.
So here's kind of how it would look. You can also change the texture parameters, thickness, and width. And then I could select it and then delete it, but that seems like a bit of waste. So I'm actually going to click to the control points and. I can do this all individually by hand. There are lots and lots of different things you can do with hair. But that's a quick Simple demonstration of it.
Hair bones is basically the physics that your hair uses like when you're in the wind or when you're running and stuff. It doesn't actually have bones in it, unfortunately. This is boneless hair.
Go over to texture here, we can go ahead and get a good look at What texture is on the VRoid right now. You can see that the base color is changed to green. It always starts off as white and I recommend if possible to actually just draw the color on here yourself and leave it white.
Go for the general editor. The entire model has this very anime line around it. Now you can make this thicker if you want for a more intense anime kind of drawing. I personally think a really thick line looks fantastic, or no line at all looks super clean.
As for the rim light, you can actually adjust that on the model, so if I want something really matte, I'm literally going to just slide this down to zero. But if I want to do something nice and shiny, I can do nice and strong. The more compression I have, the more it kind of just acts like an outline. You can do the exact same thing on the body here as well, and I think it adds some really cool effects. Same thing with the different shading. You can kind of adjust just the general look of your VRoid.
A special little thing I do want to point out here is that if you do want to use this model in the virtual cast, there was an update, so you have to come up here to where it says prevent an excessive motion by locomotion and uncheck this because if you don't, your model will literally start spazzing out all of the hair bones, all of the clothing, the Physics just look really terrible in the virtual cast. So just uncheck this and you'll save yourself the problem.
Let's hop over to the camera exporter thing. This is going to be the most fun part of doing a model. You get to do all your facial expressions looking super cute. You can change your background so I usually like to do screen.
And I can adjust the way she looks, the pose. There's a whole bunch of default animations that you can do. There's guy ones, girl ones. I always like to do running when I'm testing out hair physics.
And if I go over here to pose, I can actually adjust however I want which is absolutely fantastic, it's the quickest and easiest way to get anything done. Then you can do your lighting, your wind effects for the hair and the clothes.
Post effects I always click hi. You can do some cool things like with the bloom change the colors, add some blur, really great stuff to customize some extra cool photos.
Then you can do Capture size, 4k is the way to go always. Then export. This is how you're going to get your model out of VRoid Studio and this is important. If you have problems optimizing your avatar and you're trying to get it into VR Chat, you can do different things here to make your mesh go down. You can do things to reduce your materials, make it just the two, or you can just do bone reduction in general. The only one I'd really recommend doing is the material reduction in doing it down to two. But don't Even bother if you're just putting your model into blender first.
But then, if I wanted to export the model as a vrm, then I could hit export. You can also put it on the VRoid hub to share with the world, take some pictures, make her look super cute and show that off for everyone.
The final thing you'll always want to do is go ahead and save your model. So I'm going to do a save as and then I'm going to name this test tutorial model, then I can access it at any time I want so.